Instead of descending into a deep, dark dungeon, you'll be descending into a deep, dark, industrial machine. The new aesthetic has a feeling much more akin to the first Silent Hill than to the original Amnesia, and the mansion that you wake up in reminded me a lot of the mansion from the first Resident Evil. The fantasy-RPG-like dungeons and Inquisition-inspired torture chambers have been replaced with steam-powered machines and slaughter-house animal cages. The most immediately obvious major change is that the macabre Gothic castle has been replaced with a industrial complex in Victorian England. A machine of sound and fury, signifying nothing The setting has advanced a century or two to Industrialized England. But if you're worried that this sounds too much like the previous game, then fear not: A Machine for Pigs takes an entirely different approach to the gameplay and has a totally different feel to the entire experience. Along the way, you'll encounter deformed creatures and collect notes and documents from your former self explaining the situation, as well as have the occasional hallucinatory flashback as your memory slowly returns. ![]() Your early exploration of the mansion reveals some vague threat, and you are forced to descend into a deep dungeon in order to discover who you are and resolve the threat. ![]() Once again, the underlying premise that sets up Amnesia: a Machine for Pigs is that your character wakes up in a mansion with no memory of who he is or why he is there. This isn't necessarily a bad thing, as Amnesia: the Dark Descent wasn't perfect. The very core gameplay of exploring a linear dungeon with a flashlight is retained, but all the mechanics and the underlying feel of the game are completely different than its predecessor. In any case, the change in development team has certainly had a dramatic effect on the way that the new game plays. Frictional's staff did stay on as "producers" for this game, so I'm sure that the final product is still consistent with what Frictional would have wanted if they had developed it themselves, and I think the overall story was still written by people at Frictional (but I could be wrong on that account). Is Frictional Games working on a new IP? I'm a bit curious as to why they outsourced development of the aptly-named A Machine for Pigs to the third-party developer The Chinese Room. Story is much more personal and directed, but the actual game is fairly short, easy, and less frightening.įlickering of the flashlight and pig squealing warns you of impending creatures and deflates the anticipation of horror. Orchestral soundtrack still excels, but the constant whirring of machinery means that "scary" sounds needed to be louder and less subtle. The game engine lends itself a little bit better to the industrial environment, and the motion of machinery creates unsettling tricks of the light. It is also a testament that it is possible to do this sort of thing, even with a very limited team.Really not a whole lot to do except wander the maze and pick up page after page of expository notes. “While the code is not the greatest in places and the tech used is not the latest, it is a fully contained game engine in a fairly easy-to-understand package. “I also hope this release can be of help to anyone wanting to create their own engine or just wanting to learn more about game programming,” Frictional Games said. Seeing how these classic games are built will also mean seeing things like flaws, and inefficiencies Frictional Games warned - but it’s all still functional and potentially useful to anyone learning game development. The game and all of its content is still owned by Frictional Games. “It just means that people are free to use the source however they want as long as they adhere to the GP元 licence. ![]() “This doesn’t mean that the game is suddenly free,” Amnesia developer Frictional Games said in a blog post. It’s relatively rare for developers to post their game codes themselves, though sometimes proprietary code can make its way online via leaks. The full source code for The Dark Descent and A Machine for Pigs has been released on Github for folks who want to take a crack at modifying the game. Legendary horror game Amnesia: The Dark Descent and A Mac hine for Pigs is now open source, meaning that modders can dig in and see what lies underneath the hood of both games.
0 Comments
Leave a Reply. |